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5 Game Reviews w/ Response

All 12 Reviews

Good level design, but stiff controls

First things first, let me just say that I enjoyed this game a great deal, and have played it through to one hundred percent completion. This is a fundamentally good game that just has a few key issues; the game's world (from the overworld to the levels themselves) is rich and rewards exploration. The author did a good job managing the difficulty of hidden secrets, and I felt like I was actually exploring and making discoveries. Kudos to you on the world design, author, because it did its job well.

I feel that the primary weakness of this game is controls. Control of the wolf character is a little stiff - particularly in midair, though the wolf seems to have some hesitation changing direction on the ground as well. Interacting with enemies was awkward, primarily because of the stiff jumping controls making it hard to land on enemies, and sometimes it feels like normal running speed (excluding exiting a slope) should be just a hair faster.

Speaking of play control, there were a few things that were not particularly intuitive, and not explicitly stated (to the extent of my memory) in the game - in particular, midair rolling, which turns out to be quite important. I discovered the ability to break cracked surfaces completely by accident about halfway through the game, and it took me forever to figure out how the black wolf's wall-jumping works - I didn't expect to have to keep holding up while going back and forth. Speaking of which, I only discovered the black wolf training area long after I had earned the black wolf. If a similar area exists in the next game, I'd recommend making it easier to find. :)

Other reviewers have mentioned the character's animations looking a bit off, and I suppose I'd agree. It's not a breaking point for me, but it is a bit obvious that the wolf's legs are tweened in the run animation. Something like this will obviously be dependent on your animation experience, so I'm not gonna be too hard there.

Honestly, I enjoyed the game quite a bit. This is a game, I feel, whose strengths aren't as apparent as its weaknesses at first glance. I'd recommend any prospective players give it a little longer than the play controls might suggest - once you've figured out how to handle jumping and rolling, the game's levels offer a pretty decent game experience.

I'm looking forward to the next Jade Wolf. Keep up the good work. :)

SeditionGames responds:

Thanks. I'll work on the controls for the sequel

Better than the first!

I can definitely notice the improvements between PLZ ban 1 and PLZ ban 2. A much, much, much nicer game than the first. There are some ways you can improve it, if you would be interested in making future shooters...

Things improved from Wade PLZ ban 1 that I liked:
- Enemy variety
- More weapons
- A boss
- Faster gameplay
- Background details (IE: Meteors)
- Screen Size
- Music is a thousand times better.

The concept is good. Perhaps for the best effects, I would suggest...

~ using GIFs with transparency, or taking JPEGs and using trace bitmap, followed by removing the black borders. This way, black 'squares' won't surround everything, and as a result, many of the weapon shots will look better.

~ Enemies can fly all the way to the bottom of the screen, but you can't. This can be aggrivating for some gamers.

~ Maybe you should be able to shoot the windows projectiles Bill Gates shoots out before they hit you? They're a tad aggrivating.

Other than that, however, great game. Fun, novel, great stuff.

Goatchrist responds:

Hell! You get an award for helpfulness :)

Thank you a lot for this help. I will sure use your help for the next thing I'M going to make.

THANK YOU

I liked it

Hee hee... okay, this was pretty clever. The clip in the beginning was priceless, of course, but aside from that, pacman has always been a fun game, whether it's re-themed or original. Sure, you got the code from an open-source project, but that's what those are for to begin with, right? I think it was neat, anyway -- good job. I like your stuff. ^_^

TheShrike responds:

Thanks a lot, man. You're pretty good with flash, too. Even though I didn't like your movie, I liked your website. Thanks for the review.

You really surprised me.

I didn't except anything about not pressing a button to be so well done. Obviously, there's more to it than just avoiding pressing a button -- lots of funny dialog and happenings. This is a very, very original flash... I've never seen anything quite like it. Being able to go back to the choices after you've passed them is very useful. I like this. Good job, hope to see more stuff from you!

Krakatoa responds:

Thanks a lot for being supportive! I'm going to begin work on a new project pretty soon.

You're all very talented!

What can I say? As a programmer, artist, and Newgrounds member, I'm thoroughly impressed.

The game is extremely well coded -- Nothing feels forced or contrived. Once you get used to the way sayan power works (Use it in mid-jump to defy gravity, to all you idiots out there), this game just flows right under your fingertips, the way any well coded game should.

I also liked how the level and everything therein looked -- not needlessly complex, but not painfully simple. Good job on that, guys, I'll hand it to you -- you know how to make a good game.

One suggestion I have for future games like this would be the inclusion of a checkpoint somewhere in the level -- this game would be flawless if such a thing were implimented. Awesome job!

cableshaft responds:

Thanks! There actually is a checkpoint in the game, at the boss. Apparently that wasn't enough, though.

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